XR Design System
Defining a process to design and manage interface components for mixed reality experiences.
Problem
Mechanics and interfaces were evaluated, scoped, and iterated on with each project. This narrow focus led to inconsistent development and style, while also pigeon-holed support for learning design use cases. A proactive, comprehensive process was needed to design wholistically.
Solution
Within six months, I delivered:
A visual style guide and spatial design framework used to evaluate consistency and usability of 5 VR experiences over the following year.
8 redesigned mechanics with documented interaction patterns.
An initial library of 67 components and a documented process for iterative design.
Key process touchpoints with all stakeholders to identify new use cases and iterate on capabilities and accessibility.
1 degree = 20 pixels = 20mm size @ 1m distance (20dmm)
Impact
Streamlined asset management for 8 mechanics, 67 interface components. This was eventually expanded to all art assets in a centralized library.
Strengthened cross-functional collaboration with learning design, development, art, and marketing teams. This laid the foundation for research and feedback loops for iteration on mechanic features.